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The legacy — and future — of the farming game Stardew Valley

Eric Barone, also known online as ConcernedApe, says that some fans have called Stardew Valley a "chore simulator."
Eric Barone
Eric Barone, also known online as ConcernedApe, says that some fans have called Stardew Valley a "chore simulator."

Some video games have grand adventures, epic heroes and galactic firefights, but not Stardew Valley.

Eric Barone, also known by the online moniker ConcernedApe, says that some fans have called his video game a "chore simulator."

And while that might not sound fun, there's a reason that more than 41 million people have played this game that many people say is relaxing.

In Stardew Valley, players inherit a small plot of farmland from their grandfather. They then make the decision to leave their corporate job in the city and live off that land, building a new life by making friends, planting crops and fighting monsters.

When Barone first began working on the game, he had just graduated college and was struggling to find a job. His goal was to make a game inspired by those he played as a kid, like Nintendo's Harvest Moon.

"They really sparked my imagination and gave me this magical, special feeling of exploring a different world," Barone told All Things Considered. "And I wanted to create that myself and kind of share that same feeling that I had with other people."

Stardew Valley debuted in 2016 as a solo project. Barone was behind all the programming and the pixel art. He also made the music, which has gotten enough of its own fandom that now there's an orchestra performing the serene music of Stardew Valley at venues across the world.

"For me, it's a dream game," says Barone. "It's the game that I always wanted to play. Whenever I play it, I'm always coming up with new ideas and it's just like I can add these things to the game."

And he does keep adding to it. Barone and a small team of developers updated the game in November, making hundreds of changes and adding free new content. The continued support of this nearly eight-year-old game has instilled a sense of goodwill among fans.

But when will these updates end? It's a question some fans are asking as they wait for Barone's next game: Haunted Chocolatier.

All Things Considered host Juana Summers asked Barone why he thinks Stardew Valley is a big hit with people, and why he can't stop working on it.

This interview has been edited for length and clarity.


Interview highlights

Juana Summers:  I know from my own experience that Stardew Valley is the kind of game that really makes a player feel something. There's this sense of relaxation that the game cultivates. So, I wonder if you can talk a little bit about the decisions you made creating this game, that sort of lures the player and keeps them coming back. And I just want to start by talking about the design aesthetic. I mean, the game's based all around pixel art. There's a ton of earth tones…

Eric Barone: I wanted the game to have a very natural feel to it. The theme of the game is that you leave the city and come to the countryside and try to connect with nature. So, I wanted to capture the kind of natural environment, somewhat based on where I grew up in the Pacific Northwest.

And in terms of the pacing of the game… a lot of games, I think, are almost hyper-stimulating, which I think can kind of burn you out when you play it, you know? But Stardew, it's kind of a relaxed pace in terms of like when you accomplish goals, when you acquire rewards for what you were doing..a lot of people describe [that] they feel invigorated after playing Stardew Valley, as opposed to being burnt out.

Stardew Valley uses pixel art to depict peaceful scenes of nature.
Eric Barone /
Stardew Valley uses pixel art to depict peaceful scenes of nature.

Summers: I mean, this game has such a massive, devoted fan base. And you wrote in a recent update that you feel a sense of duty and obligation to all of these people who have bought Stardew Valley over the years. Eric, what's your relationship to the fans? How much of the chatter that's out there do you take in?

Barone: I do take in a lot of what the fans are saying. I pay attention to what their thoughts are, what their criticisms are. And the players are very important to me. I mean, I will never forget that it's because of the players that I'm in this position, that the game was able to be popular, that my dreams as a game developer have come true.

And so, I guess, I just feel that I want to give it back to them in the way that they've given [it] to me. And I know that might sound kind of cheesy and it's like… but for me …it's not really about the copies sold, it's about the fact that there's so many people who have fallen in love with this world that I created.

Summers: You've said elsewhere that you could work on Stardew Valley for the rest of your life. So I do wonder, do you see a future at some point where you'll be done with this game, where Stardew Valley feels like it's complete?

Barone: I think a game can have too much content. And I ultimately want Stardew Valley to be the best game it can be. So if I feel like it's starting to become kind of overwhelmed with content to the point where it's detrimental to the game's entertainment factor, I would stop at that point.

Another thing is, I do want to make more than one game in my life. Including the development time, I've been working on Stardew Valley for over 12 years now. But I don't want to definitively say that the book is ever closed, because I think I will always have a desire to come back and maybe add a thing or two. You know, maybe even 50 years from now, I might add something.

Summers: 50 years from now?

Barone: Well, we'll see. I like creating things. I don't think I'm ever going to retire. I think it would be funny to release an update when I'm, like, 90 years old — if I live that long. Let's hope.

Copyright 2025 NPR

Juana Summers is a political correspondent for NPR covering race, justice and politics. She has covered politics since 2010 for publications including Politico, CNN and The Associated Press. She got her start in public radio at KBIA in Columbia, Mo., and also previously covered Congress for NPR.